Workshop on the Mathematics of Computer Animation
Description
Computer Animation is an eclectic science that uniquely combines mathematics, computer science, fine art, classical animation, physics, biomechanics and anatomy, to name but a few fields. Its applications are diverse, ranging from motion pictures and games to medicine and scientific simulation; its influence equally wide-reaching. At the heart of computer animation techniques lie many fundamental mathematical concepts. Algorithms for computer animation rely heavily on techniques from scientific computation, statistics, signal processing, linear algebra, control theory and computational geometry. Ironically, however, the most appreciated qualities of computer animation elude mathematical analysis.
The goal of this workshop is to lay the foundation for breaking new ground in computer animation by bringing researchers, mathematicians, students, animators and industrial partners together in an intimate informal setting to foster collaboration and exchange of ideas.
Schedule
09:00 to 09:30 |
Continental Breakfast
|
09:30 to 10:00 |
Opening Words
Eugene Fiume, SFU |
10:00 to 11:00 |
Jessica Hodgins, Carnegie Mellon University |
11:00 to 11:30 |
Discussion Coffee Break
|
11:30 to 12:30 |
Nancy Pollard, Brown University |
12:30 to 14:00 |
Lunch Break
|
14:00 to 15:00 |
Rick Parent, The Ohio State University |
15:00 to 16:00 |
Chris Landreth (Sentient Ltd.) |
16:00 to 16:30 |
Discussion Coffee Break
|
16:30 |
Tour of DGP, demos
|
19:30 |
Dinner
|
09:00 to 09:30 |
Continental Breakfast
|
09:30 to 10:30 |
Wayne Enright, University of Toronto |
10:30 to 11:30 |
Dinesh Pai, University of British Columbia |
11:30 to 12:30 |
Raghu Machiraju, The Ohio State University |
12:30 to 14:00 |
Lunch Break
|
14:00 to 15:00 |
James Kuffner, Carnegie Mellon University |
15:00 to 16:00 |
Mike van de Panne, University of British Columbia |
16:00 to 16:30 |
SIGGRAPH 2002 Electronic Theater Screening / Discussion Coffe Break
|